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Maquette guide
Maquette guide









maquette guide
  1. #Maquette guide manual#
  2. #Maquette guide full#

#Maquette guide full#

The video below is a full speed run through the entire game.

maquette guide

#Maquette guide manual#

Also, make a manual save as you start each chapter in case you fail the speedrun. This is a good way to practice each chapter one last time as well. Play each chapter, if there is a trophy to earn do so, then restart the chapter in the pause menu and proceed to speedrun the chapter for the speedrun trophy. Play each level again, but this time make your self aware of which chapter you can get each miscellaneous trophy. For the second playthrough I was advise trophy clean up and speedrun, this might sound counter-intuitive, but don't worry it's simple enough. Now there isn't a chapter select when you finish the game, which is a bit frustrating, but you can speed run the entire game in 30 minutes, so it's not too bad. I would first play the game and experience the puzzles and story it's trying to tell for yourself. The platinum for this game is very simple, if you really wanted to, you could probably read up on each trophy and do it in a single playthrough. It's a very interesting approach to puzzle design. By leaving it in the smaller (model) world, it will become a large bridge in the magnified world. For example, in a certain level you will use a key to unlock a door, but then you will need to cross a gap to actually get to the door. You will need to move objects between the worlds to change their size. To put it simply you are in a world, within a world, within a world. It uses some interesting mechanics for its puzzle, namely size manipulation.











Maquette guide